Considering its buttons, it's the only representation of a period when it was possible to build homes with more than 2 floors Including the different User Interface (they have made and discarded +10 UI attempts for The Sims!), which was kind of expected, you can take note of: WILL WRIGHT, DOORSOFPERCEPTION, LATE 1998 or EARLY 1999
The content will be branched into spoiler tabs which (sometimes inaccurately) represent the year the content of the picture is (or might be) from: Way better than spectating - at the bottom of this post you're getting an appendix with some cool Tools and URLs, so there's no way you are not checking the contents up by yourself! You are rather likely to read and view some of the things below and think something, like "Hey, this information isn't quite matching with the reality" or you have cool things to say about everything that existed on Sims 1 before, but not after its final version that this stupid poster failed to mention or unknowns about! You are, a hundred percent, invited and welcome to be a member of this discussion, even if you are a Simmer that don't have necessarily something critically-esque to point up and is "just" playing the (also cool) role of the spectator who is first-seeing (or not) all the knowledge below! If you're like us, you probably have a good time while rhapsodizing a little (or too much!) about everything known about everything that been witnessed on the "original" Sims but eventually was thought to be better enhancing, replacing or summarily annihilating them before the game's official release leaving us with the cool task of pondering how different our whole experience would be if all of these discarded prototype/BETA elements were present in the version most of us have in our houses! So, make yourself at home and let us see what we both know:
This post is dedicated to the amazing guy (ops guess who doesn't know how to mention users), right there In this post, you get the thread's main gallery (behind the Spoiler tabs!) with some of the gathered pre-release media, hopefully explained with the proper precision. So, today, I invite you to share some of your favorite beta pictures of The Sims, in case you're also keen on this subject and have something to offer! Gonna be precious for my personal research, haha. This other one, shot months or weeks before the release of the final version, shows the game almost in the way we're used to see but with some minor changes, like the plumbob behavior (which doesn't seem to spin at all?), the way how the shade of the objects change a little once the mouse hover it, the Sims talking whilst one of them hold a platter and, more impressively, if I'm not mistaken, the Buy Mode song sounds a bit different, too. Shows the characters in a more "cartoon-ish" shape (except the twins), the rubber plant seen in a different perspective and an ARROW taking the place the plumbob does these days! Also, do note the voice acting (like when the man tells the woman a joke) seemed way more uninspired and inexpressive than it is in the final game, almost sounding like muttering This seems to be the oldest Sims gameplay footage (1999) we've got available on the interwebs so far, and it's probably shot in, more or less, the same time the picture above was. Reflective of its innovative and somewhat experimental nature, TONS of things have changed during the building of the first The Sims and because of that it is always interesting and even intriguing to observe the differences between the oldest pictures/videos of it (1996-1999's) until February 2000 and its been, let's say, one of my favorite obsessions and hobbies haha That is one of the reasons.Sims 1 Beta discussion/Pre-Release Sims Footage Pics
We love creating packs that offer cohesive and immersing theme experiences, but we are also committed to ensuring access to our full catalog of character elements that are for representation purposes. We want to make sure that everyone has the chance to represent themselves in the game. We have heard feedback that there are hairs currently gates behind DLC or packs that offer more representation than those included with the base game, so we want to make sure that they are available for everybody.
Why do we release content from packs into the base game? Gurus explained that one of the reasons they have and will continue to do this, is because they want to ensure that they make available any items which can further expand their goal of representation in The Sims 4.
During today’s Inside Maxis stream, SimGurus tackled “Hot Topics” from the community, including a question about why Maxis continues to release previously paid content like CAS items for free in base game updates.