This This artifact was placed in the Ark to shield the world from its evil!" Find all our Serious Sam: The Second Encounter HD cheats, tips and strategy for PC. He visits the tomb of Ramesses the Great, an ancient Egyptian leader, but with the help of Quinn he finds out that the statue of his wife, Nefertari, is missing. Leave the amphitheatre, and you will see that Pompeii is on fire! Time to collect them again. This page contains Serious Sam: The First Encounter cheats, hints, walkthroughs and more for PC. Together Forever is the second level of Jewel of the Nile. It is the sequel to Serious Sam: The First Encounter and the second installment in the Serious Sam franchise. It may happen to be too hard to implement, and with that, the level may never be made. The amount of normal levels in the South American episode is uncertain because of a plan to make an Uncharted 2 like Train level. Persia will receive a secret level Medieval will receive 2 normal levels. South America will receive 1-2 normal levels and a secret level. There will be new levels, normal and secret for all the episodes. The South American episode will follow in the footsteps of a single Sirian's rise to glory and godhood. There will be also notions of how the Sirians got to these other Ancient Cultures, and how they afflicted them and their culture. There will be references to them in Part 1 as well, but I won't spoil that yet. There will be more emphasis on the story of the secret organization what we known as "Arc-el-Magi" from the last episode.
The intro cutscene level for South America will be the TSE intro remade, just with a few changes so it fits more. The episodes in TSE will get the same treatment as the TFE half in Part 1. This notion will continue into the Second Part of the project as well, with greater emphasis. It's just seems large, because the point of the project is to make the game feel larger. While it seems like a lot from the plans, this project will be not that hard to make. The Great Pyramid level naturally continuing into South America. The mysterious hole in Hatshepsut will be fixed and made into a proper secret. Fixed the enemy spawn errors on the levels. A few new enemy variations will appear on the new levels, but mostly no new changes to the old levels. Some enemy info will also change to reflect on their counterparts in SS3. Both episodes will have long Netricsa essays that tell the backstory and the events of SS3 in more detail.
These intro cutscenes will be narrated by a friend I know, and will be told in an epic story style, the narrator often referring to Sam as "The Hero". More emphasis will be placed on the events in SS3, what the Sirians did in Ancient Egypt, and revealing the mystery of why Sam meets no humans during his travels in the past. Both episodes now start with an intro cutscene level, that expands the story and lore of the game. Due to all this, the Egypt campaign have been split into two episodes.
Fifteen new levels added to the Egypt Campaign. Merging the Legend of the Beast Campaign into the main Egypt campaign. Right now, I'm focusing on the First Part of this project that will include:
The mod will be released in two part to optimize its production and lower the workload and stress for the developers.
This version of the game made the original PC versions look very incomplete, so due to this, the Xbox version inspired the basic "layout" of this project, both for SSHD and SS3. Sure, it was a lot more sillier, but it was a complete game, a complete story with cutscenes and the two halves in one. One more thing that bothered me was the Xbox version of Serious Sam 1. I also consider its Netricsa to be the most superior for story telling and most importantly, lore so this is also one aspect my project will extend. However, I also thought that this aspect is actually quite weak in the games, but there's much potential. The main theme for SS1 and SSHD is "Adventure", at least that's how I interpreted the game always.